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Head of Technology

Samantha Blevinsby on Apr 25, 2019
Columbus, United States
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Job Category
Job Type
Full Time
Career Level
Pay / Salary
Monthly Salary
Job Description
About OFG
Ohio Film Group (OFG) was founded on the simple belief that Columbus has talent. Housed within a state of the art facility on the campus of the Columbus College of Art & Design (CCAD), OFG offers low cost, high quality production and post-production services. From Hollywood feature films to regional commercials and corporate videos, OFG offers a value driven, world class experience to its clients by utilizing seasoned entertainment veterans in combination with the best and brightest creative talent Columbus has to offer. New ways of doing things often come from unexpected places, and we believe that transformation is a result of vision and commitment, and is not dependent upon location. Storytellers who have looked to either coast for support can now look to the Heartland. At OFG, we have a team of passionate industry professionals, ready to service your next production.
Position Overview
The Head of Technology contributes to the overall operation and improvement of the studio’s pipeline. This includes engaging in cross-department communication, identifying and providing solutions to critical path issues, and creating documentation. The Head of Technology develops and maintains software tools, provides direct support to artists, ensures artist efficiency and is responsible for general troubleshooting of the studio’s pipeline.
The Head of Technology receives day-to-day direction and priorities from the CG Supervisor and reports to and partners with the Director of Technology to support studio’s special projects and initiatives.
Experience Requirements
Required Education / Experience:
A Bachelor’s degree in Computer Science, Computer Graphics, or equivalent combination of education and experience
Previous experience in Visual Effects, Animation or related industry
Thorough understanding of the VFX Pipeline
Proficiency in Python, PyMEL, PySide, PyQt, C++
Working knowledge / understanding with VFX applications (e.g. Maya, Nuke, Unreal Engine, Substance, Houdini, ZBrush, Deadline) is a plus
At least 2 years professional programming experience;
Proficient in C++ & Unreal Engine (2 years preferred for both);
Ability to test, debug, and extend code competently;
Experience with programming applications in UE4;
Experience with version control systems (Git, Perforce) when dealing with Maya and Unreal
Strong team player and highly self-motivated individual desire/ ability to learn as needed;
Knowledge and experience with the most current version of Unreal 4 is a plus;
Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases;

Required Skills:
Must be a self-starter and have the ability to self-manage time.
Demonstrated experience with pipeline development in a fast-paced, feature film visual effects production environment.
Ability to multi-task and manage competing priorities.
Flexibility and adaptability to shifting priorities and demands.
Detail-oriented and strong, self-sufficient troubleshooter
Professional experience with design patterns;
Knowledge of Maya;
Work well with client requests and your development colleagues;
Work on optimizing performance and improving render quality in game engine;
Work closely with the Dev and CG teams to integrate game engine tools into existing VFX pipeline

Desired Skills & Experience
Thorough understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing
Strong written and verbal communication skills
Working knowledge / understanding of Shotgun
Experience with package configuration systems (e.g. Rez)
General knowledge of networking and performance issues
General knowledge of network storage protocols (e.g. SMB, NFS)
Job is On Location
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