Job Offer

Maya Generalists

Leandro Mariniby on Jul 12, 2018
Location
Santa Monica, United States
Employer Privacy
Please do not call, visit or contact employer directly.
Job Category
VFX : Visual Effects
Job Type
Contracted
Career Level
Experienced
Pay / Salary
Hourly
Job Description
Local Hero is a Final Color/DI and VFX house based in Santa Monica, CA and we are looking for several junior- to mid-level Maya generalists for a couple of large-scale film/television projects over the next 2 months. You must be available to work in our Santa Monica studio - no remote work possible.

This is a freelance, project-hire job with potential for longer-term work.

Project responsibilities:
- Asset creation: modeling, texturing, shader development, lighting and 3D animation in a photo-realistic environment.
- Creation of animated shots, from Previs all the way to final completion.
- Rendering final elements in Arnold and/or Mental Ray for a photo-realistic finish.
- Creation of animated and static CG elements to be composited into live-action shots.
- Working with VFX Supervisor, CG Team Lead and fellow artists to achieve finished shots with a fast turnaround and tight deadlines.

Requirements:
- 2+ years industry experience in film, television and/or game/VR development.
- Proficiency with Maya
- Proven ability across multiple CG disciplines: modeling, texturing, lighting, shading/look development, rigging and animation
- Strong communication & interpersonal skills and the ability to work well in a team
- Ability to manage multiple tasks in a fast-paced, high-pressure environment and meet tight deadlines.
- Ability to problem-solve and come up with creative solutions while maintaining productivity
- Ability to receive notes/creative criticism and make changes in a timely and efficient manner
- Strong attention to detail and a creative eye

Bonus skills/Abilities:
- Experience in multi-pass rendering for compositing
- Experience with Arnold/Mental Ray and various render engines
- Rigging experience/capabilities a huge plus
- Proficiency in Photoshop, Mari, Houdini, Substance Painter
- Experience in a face-paced VFX pipeline
Job is On Location
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